![]() ![]() NOTE-There is some flexibility between classes. Some tanks that are strictly good in the support role I might classify as a utility tank (Thresh/Blitzcrank: They are good at pulling people into their team and locking them down, but are a little less tanky than champions that are strict tanks.) Supports have less of an income than any other role and so need to scale off of usefulness rather than items. Support: Supports are normally tanks or control mages. This is always played by a Marksman(ADC) because they have the protection of a support to keep alive. They stay in the jungle killing jungle camps for gold/exp and constantly roam into lanes to help their team get killsīottom (sometimes referred to as ADC): This is the most restricted Role. Jungle: Most classes can be played here but the most common are Tanks, Fighters, and Assassins. The shorter lane allows for these types of roles since the towers are closer. This is a squishier lane that normally builds AP or AD but don't have great escape/survivability tools (besides assassins). Middle: Normally assassins, mages, or control mages belong here. ![]() Typically Tanks/Fighters are up here but pretty much any class can be played here. Top: Solo laner who starts the game in the Top lane. Most classes can be a part of most roles but there are single exceptions. In league of legends there are exactly 5 roles. Great at taking down towers or shredding tanks. Marksman: (ADC) Long ranged physical auto attackers. They can potentially contain high damage as well but not necessarily. Normally have very low amounts of cc and/or less damage than their Mage counterparts.Ĭontrol Mage: Similar to Mages but have more crowd control mixed into their kit in place of damage. Mage: Generally have aoe abilities and might have a slight amount of cc mixed in their kit.Īrtillery Mage: Special class of Mage that deals damage from long range. Often used as splitpushers since in team fights they die quicker than tanks.Īssassin: Good at killing single targets very quickly and often able to get back out. They do decent damage as well as are fairly tanky. Tanks normally have forms of innate ways to survive and/or crowd control abilities.įighter: Often good duelists. ![]() Tank: Very difficult to kill and usually low damage. Classes have been explained fairly well elsewhere: As of now, nobody has explained the differences between classes/roles. ![]()
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